Changelog

Update Log

Every release, and what changed. Newest folds first.

v0.12.1

Staggered Sieges & Honest Ledgers

July 2026

Two fixes straight from the battlefield reports.

  • AI Multiple computer opponents no longer assault in perfect unison — each enemy now marches on its own clock.
  • UI Costs tell the truth: parts your Pushers can deliver show amber ("queue it, the convoy is coming") instead of red — red now means the team truly has none. No more Playbook stuck in permanent red Parchment.
v0.12.0

The Prophets Take Their Knees

July 2026

A new unit for both provinces, a reworked Prism that bends the weather through worship, and a long-arms balance pass.

  • New The Prophet: a robed seer who worships at the Prophet’s Prism. Arm the Prism with a design — Stop, Hurry, Point, or Grow the plume — and the congregation prays it into the sky; more Prophets, faster enactments.
  • New The weather forecast: while any Prophet is at prayer, the Prism reveals the live plume’s track and the next plume’s path before it breaks — then Point it wherever you like.
  • Balance Long-arms pass: the Poacher’s rifle reaches 6 squares (7 with the new Prolonged Pitch-Barrels tech at the Pitch Priory); the Parapet’s Panoramic Projectile now adds 1 square (7 total) — both provinces top out even.
  • New The Herald’s research callouts now speak the proper study names — Plated Folds, Propelled Paper, Parallel Presses, Paper Prowess and their kin.
v0.11.2

The Herald Finds His Voice

July 2026

A fully rewritten Pious announcer script, the Prophet’s Prism finally working in multiplayer, and honest storm warnings.

  • New The Pious Herald’s entire script has been rewritten and re-recorded — every callout now delivered in proper alliterative style, from “Peril at the Palace!” to “A Pusher has parted with his parcels.”
  • Fix Prophet’s Prism storm-craft now works in multiplayer — Call the Plume, Still the Sky, Read and Turn the Winds are all networked and land identically for every player.
  • Fix Storm-craft actually costs Pitch now — a bookkeeping bug made every cast free.
  • Fix One plume, one warning: the inbound forecast no longer double-fires, a Stilled sky re-warns honestly at the true 30-second mark, and multiplayer guests finally get storm callouts too.
  • UI The Palace’s kite battery now shows its tether strings — the planes no longer float disconnected.
v0.11.1

The Great Audit

July 2026

A top-to-bottom sweep of both provinces — every unit, building, voice line and menu checked and squared away.

  • Fix The Profane herald now announces single-player matches too — profane games used to play the Pious voice outside multiplayer.
  • Fix Fallen Profane folds get their death callouts: the Piercer, Poacher, Panther Patroller, Punisher, Predator, Personel Pod and Python each cry out in the Profane voice.
  • UI Buildings with several upgrades now give each its own hotkey (G/H/J/K) — only the first used to be keyboard-reachable.
  • UI The unit panel now shows signature abilities at a glance: anti-air-only, splash, burn, plant-to-fire, swallow, and the Pod’s water ferry.
  • UI The Poison Projector’s three refits and the Python Pit’s Plumper Python now visibly change the building, matching their Pious mirrors.
  • Fix Deep multiplayer safety pass: the desync detector now watches production lines, research progress, upgrades, ability cooldowns, poisons and the storm’s own schedule.
v0.11.0

Bigger Battles, Smarter Foes

July 2026

Skirmish boards that grow with the player count, a Personel Pod that ferries across water, and computer opponents that wall up, ride transports, and lob proxies.

  • New Skirmish maps now scale with the head-count: 3–4 players fight on 72-tile boards, 5–6 on 88, and bigger — with fords, ridges and resources spread to match.
  • New The Personel Pod’s roof prop spins up to ferry it across rivers and lakes — cross where there is no bridge and unload behind the defenses.
  • AI Profane computer players now raise Palasade wall lines across their approaches, ferry assault squads in Personel Pods, and field Proxie Ploppers that lob shells at your buildings.
  • New Scenario makers get a live counter scoreboard: the new Show Counter trigger action pins any named counter to the objectives panel.
  • UI The Pitch Plume now shows on the minimap — no more losing track of the storm.
  • Fix Destroying a Palace now truly eliminates the team — a Prime hiding on a Palanquin or behind a shield can no longer survive the wipe, and one dying inside a transport counts too.
  • Fix An allied computer player marching its army no longer sets off your “Pretenders are on the march” alarm.
v0.10.x

The Province Split — the Profane Arrive

July 2026

Warigami’s biggest expansion yet: a second playable faction. The Pious fold pristine white paper; the Profane steep theirs in pitch. Two provinces, two armies, one war.

  • New Two playable provinces — pick Pious or Profane per seat in Skirmish and Multiplayer lobbies. Custom maps can lock each seat’s province.
  • New Twelve Profane units and buildings: the Piercer, Poacher, Panther Patroller, Punisher, Predator, Personel Pod and the Python — plus the Pitch Priory, Python Pit, Poison Projector, Plume Poofer, and drag-built Palasade walls.
  • New A Profane herald: a complete second announcer with over a hundred of his own lines, dripping with alliteration.
  • New The Profane look: every model 50–75% pitch-black with splashes and streaks of your team color — and the Profane Sovereign, a bespoke dark Prime.
  • AI Computer players field each province’s full roster with its own strategies — Profane AIs raise Poison Projectors and breed pit Pythons.
  • UI The map editor’s palette carries every new unit and building, grouped by province.
v0.9.x

High Ground, Palanquins & the Supply Rework

July 2026

Terrain that matters, a Prime who rides to war, and an economy where supplies physically live on shelves.

  • New Lattice terrain: layered cliffs, ramps, bridges and waterlines — and towers now see farther from high ground.
  • New The Prime’s Palanquin: a Palace upgrade that hoists your Prime onto a war-litter with a second hide, extra speed, and a stocked folding war-chest.
  • New Per-building storage: raw supplies are shelved in the building that holds them, Pushers keep your starred pantry topped up, and razed stockpiles are lost with the building.
  • AI Autonomous Patchers mend nearby buildings, workers flee storms and return to work, and enemy AIs recover from bankruptcy by parting out what they can’t afford.
  • Balance Prop Popper reworked into a dedicated one-burst interceptor; Patchers learned Purify.
  • Fix Multiplayer pause latching, off-map "void walks", and a long tail of pathing and storage edge cases.
v0.4.x

The Air Expansion

July 2026

Warigami takes to the sky: fifteen new units and buildings bring flight, paradrops, anti-air, fire, and shields to the paper battlefield.

  • New Aircraft and the Port: press Planes and Pelicans, muster Paratroopers, and drop them anywhere the fog allows.
  • New Dedicated anti-air — the Plasma Pulse Projector and the Prop Popper — plus the Paladin’s Aegis shield and the Pyro’s spreading fire.
  • New The Perch and its Parrots: a rookery of harassing wild birds that perch, poop, and pounce.
  • New The Pulverizer and the Prototype Plant round out the late-game arsenal.
  • Balance Advanced units now cost Parchment — your Paper Press earns its keep.
v0.3.3

Cleaner Folds & Smarter Foes

July 2026

A polish pass on unit movement and battlefield AI, plus quality-of-life fixes to keep your economy humming.

  • New Freshly folded units now disperse into a tidy grid instead of piling on top of each other — and they leave a one-tile buffer around your buildings.
  • AI After a battle, the AI regroups its surviving forces instead of trickling in one unit at a time.
  • Balance Pushers move one step faster, keeping Parchment and Pencilcore flowing to your advanced workshops.
  • Fix Idle folders will now gather Paper when your stockpile runs dry, instead of standing around.
  • Fix Smoother pathing around Pylon Plantations, and pierced units can now escape through resource nodes rather than getting stuck.
v0.3.0 – 0.3.2

The Great Economy Rework

July 2026

The biggest change to Warigami’s economy yet. The old refining chain was retired in favor of three raw resources and a single refined material, making your supply lines clearer and your build order more meaningful.

  • New New resource model: gather three raw resources — Paper, Pencilcore, and Pitch — and refine Paper into Parchment at the Paper Press.
  • New Pencilcore is now mined straight from Pencilcore Pits (no more Plumbum or refining building). Pitch is drawn from Pitch Pools for storm-craft and ranged units.
  • New New building — the Pantry: a forward drop-off that shelters workers and shortens your resource runs.
  • New New building — the Pylon Plantation: a sprinkler post ringed by self-replanting Paper beds for a renewable Paper supply.
  • New Fallen units now play a graceful death-fold animation as they crumple back into paper.
v0.2.x

Scenario Mode & the Map Studio

Early–Mid 2026

Tools for making your own battles — a full map editor, a campaign designer, and a trigger system powerful enough to build custom scenarios.

  • New Scenario mode: build custom missions with victory/defeat triggers, timers, counters, and per-team AI — Skirmish or fully scripted Scenario maps.
  • New Map editor with terrain, water, bridges, props and biomes, plus a Map Library and Campaign Designer for ordering and unlocking missions.
  • UI Editor quality-of-life: marquee multi-select, a bird’s-eye view, and refined brushes for mountains and crags.
v0.1.x

Multiplayer & the First Public Builds

Early 2026

The foundation: lockstep multiplayer, the installable desktop game, and the first sweeping balance pass.

  • New Lockstep multiplayer for 2–6 players, with custom maps transferred to everyone in the lobby before launch.
  • New Proxies reworked into pitch-stuffed walking bombs with a manual Detonate — a whole new way to break a defensive line.
  • Balance Resource nodes regenerate over time, deeper foreman-driven AI, and a raised population cap.
  • Fix Multiplayer reconnect handling and LAN game discovery.

Warigami is in active development — check back for more folds. Play the latest build →